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#RA23 Startup Story | The Care Co

WHAT IS YOUR STARTUP AND WHO IS THE TARGET MARKET?

The Care Co is an in-classroom software that teaches students aged 5-12 mental health lessons in school.

Inspired by self-paced teaching tools in the Reading, Writing, and Maths spaces, The Care Co designed a unique evidence-based, ability-based way to teach fundamental coping skills and scale psychology best practice in a learner-friendly way.

Our first targets include the 42 million students aged 5-12 in Australia, New Zealand, Canada, United States and the United Kingdom – with a comfortable lead pipeline of approximately 379,000 students well before our Australian go-live date, we’re off to a good start towards achieving our goal!

Priced as a per enrolled student per month SAAS subscription model, 1 million students would see us growing on $60.5 million in ARR.

 
How have you engaged end-users in the development of The Care Co?

We had a number of stakeholders that needed to be included in the design and development of our software–including young people. Several of these key roles including school leadership team members (the economic buyer or customer), in-classroom educators (the gatekeeper), and parents and guardians who are a great ally of ours in the kids mental health space.

While students are the ultimate end user of our product, our GTM, marketing, acquisition, and retention strategies (alongside development!) had to consider the opportunities, challenges, and gaps for each of these roles.

 
Can you share some success stories or accomplishments that you’ve achieved since launching?

We’re finishing Beta Testing across the Australian Winter 2023 season (Terms 2 and 3 in Australian schools).

Now partnering with the CPA to give some schools a free trial period as part of their STEP-tember physical health and wellness program participation, the rest of the Australian primary education community will be able to start procuring licences (and using!) The Care Co from October 2023.

We’re super excited to cross the major milestones of both free participants and going live – because the pre-emptive response and interest from the community has been both great and warming!

Four members from The Care Co team seated on a couch, smiling at the camera and wearing The Care Co t-shirts.
What sets your startup apart from competitors?
  • Our evidence-base – we’re all about scaling best practice in the paediatric psych space;
  • Our ability-based curriculum – we’ve stepped away from traditional age and grade based lessons and design a curriculum that ranges from students who need more support with their learning through to independent learners who can choose and action activities on their own.
  • We’ve gone this route to ensure all young people,  regardless of their ability-level or learning needs, can have a sense of agency in choosing their mental health activities for the day and learn new skills and habits they can action (almost!) on their own.
 
What advice would you give to aspiring disability tech entrepreneurs?

Come up with your development ‘thesis’ from day one. We design for students with disabilities or from trauma-informed backgrounds first because they are some of the highest risk young people for mental health challenges both now and later in life.

Through this framework so many other decisions can be made much more easily and it all begins with nailing down that key group.

 
What does it mean to you to be part of the Remarkable community?

So much – Remarkable is a humbling, brilliant, and kind group of tech lovers, entrepreneurs, program coordinators, and mentors who believe the world can be a better place.

 

WHERE DO YOU WANT YOUR STARTUP TO BE IN 1 MONTH, 1 YEAR, 10 YEARS? 

1 Month 1 Year 10 Years
Still in the midst of Beta Testing and confirming the true impact and outcomes of our software on students and educators alike. Definitely rolling into (or already rolled into) the New Zealand education community and finalising School Year 2024-25 with some US schools. No longer accepting that fundamental mental health literacy isn't a part of the core school curriculum. The same way we would never accept an education provider to forgo literacy or numeracy, we want The Care Co to pave the way for changing the core curriculum to include this critical life skill.
 
Follow The Care Co on social media

#RA23 Startup Story | Enabled Play

WHAT IS YOUR STARTUP AND WHO IS THE TARGET MARKET?

Enabled Play is a platform that gives users the ability to augment and control their technology in ways that work best for them using voice controls, face expressions, body gestures, virtual buttons, and more.

For businesses, we provide the ability to create new levels of equitable access to their platforms and services while also being able to spotlight their services to our users as a new accessible place to be whether it be a game, a bank, a streaming platform, or productivity tool.

 
How have you engaged end-users in the development of ENABLED PLAY?

Our platform is built for people with disabilities and as well as with them.

From the beginning of our R&D to each feature implementation, we involve our community of users, testers, and supporters to provide as much feedback and review before we even get to the design stage. We have a group of about 2000 people of varying ages and abilities who participate in that constant feedback loop.

We even talk with a number of our users about our naming conventions and brand naming.

Can you share some success stories or accomplishments that you’ve achieved since launching?

We’ve built an amazing team of icons in this industry that share in our vision of equitable access for everyone. We’ve also introduced thousands of users to our platform who love and use Enabled Play every day.

The 450 characters can’t do the number of quotes and amazing feedback we’ve received justice, but here’s one that is close to encapsulating it from Aaron Price at AbleGamers:

“The current adaptive gaming scene is in a messy hodgepodge of tech. Everyone’s disability requires a unique solution. If a person with disabilities wants to maximize their gaming potential, their controls often necessitates a mixture of assistive technology pulled from many different avenues that don’t logically correlate when people think about videogames. For individuals with disabilities, this makes the process of gaming very confusing, extremely expensive, and time-consuming.

Enabled Play controls have taken huge strides to combine that patchwork of assistive tech that allows disabled gamers to control their videogames into one device all while including an easy-to-understand interface.​”

What sets your startup apart from competitors?

There’s a few things that set us apart:

  1. We provide many different augmented controls that adapt to our users over time, prioritizing personalization and abilities over the technology.
  2. Our speech recognition and computer vision models for face expression and body gesture controls also run entirely offline to ensure the fastest performance and absolute privacy
  3. Our users pay nothing to use these new levels of accessible controls. Our business model does not implement a “disability tax” and instead removes it.
  4. For businesses, we provide new levels of accessibility beyond the box check of compliance. We provide personalized controls for each person so they can bring their “enabled play profile” to your apps, services, games, and more.
  5. We help drive new customers to our partners by introducing our users to the services that are accessible to them and where they can bring their profile of controls.
 
What advice would you give to aspiring disability tech entrepreneurs?

My biggest piece of advice is to build everything at every step with your users first. They should be top of mind at every step of the way and involved in those steps too. From concept and design to implementation and iteration.

If you’re building for people with disabilities, build it with as many people with disabilities as you can manage. Everyone’s experience in this world is entirely different – lean into that instead of shying away from that.

Also don’t just build a product, build a business. A proper go to market and business model that scales will help you reach your goals of impact far more than just a product will.

 
What does it mean to you to be part of the Remarkable community?

It means being part of a community of people who all wake up every day driven to make a difference in the world. Whether that difference be to a single person or to everyone, we’re surrounded by a group of people who want to change lives and leave a positive impact on the world.

 

WHERE DO YOU WANT YOUR STARTUP TO BE IN 1 MONTH, 1 YEAR, 10 YEARS? 

1 Month 1 Year 10 Years
We want to be in market with our production apps that have been tested by thousands of users with varying abilities around the world to help drive further adoption by users who are excited to use these new controls. We'd like to be a household name in the world of accessibility for people with disabilities and integrated into dozens of services where we provide massive value to both our customers and our users. We want to be a household name everywhere and be a publicly traded company that the world is excited to root for while we continue to innovate in the ways that people interact with technology while being able to say we've already made a massive impact on the accessibility and inclusion space.
 
Follow Enabled Play on social media

#RA23 Startup Story | XR Navigation

WHAT IS YOUR STARTUP AND WHO IS THE TARGET MARKET?

XR Navigation is building Audiom: The world’s most inclusive digital visual, auditory, and tactile map viewer and editor.

Our initial customer segment are businesses, governments, universities, and colleges who care about inclusion.

Next, we will focus on businesses, governments, universities, and colleges who are required to be accessible.

Eventually, we hope to partner with existing mapping tools like Google Maps, ESRI, Apple Maps, the different Microsoft mapping tools, and Mapbox to make their maps inclusive so all maps on the web can be accessible to the greatest number of people.

There are around 24 customer segments in this $22 billion industry that is growing at a 22% CAGR, and each segment has its own unique needs and purchasing process. University and colleges, who we are focusing on now, are a $105 million market segment.

 
How have you engaged end-users in the development of XR Navigation?

We are employing all blind developers to build the non-visual experience, and sighted map accessibility experts to build the visual experience.

We have run co-designs with around 30 blind participants, and evaluated the system on another 20 blind participants. Here are the papers we have published already, and there are 2 pending publication:

  • Paper: Biggs, B., Toth, C., Stockman, T., Coughlan, J., & Walker, B. (2022). Evaluation of a Non-Visual Auditory Choropleth and Travel Map Viewer. Published in the International Conference on Auditory Display, 2022. PMCID: PMC10010675.
  • Paper: Biggs, B., Coughlan, J., Coppin, P. (2019). Design And Evaluation Of An Audio Game-Inspired Auditory Map Interface. Published in the International Conference on Auditory Display, 2019.
  • Master’s Thesis: Biggs, B. (2019). Designing Accessible Nonvisual Maps. Ontario College of Art and Design University.
 
Can you share some success stories or accomplishments that you’ve achieved since launching?
  • We have 3 customers.
  • We received a Small business technology transfer grant (STTR) from the National Institutes of Health.
  • We won 1st place in the Klaus startup competition in March 2023
  • We installed an interactive 3D model map and digital audio map of the Magical Bridge Playground.
Campus map with pop-ups
Campus map with tool tip
What sets your startup apart from competitors?

We have the ONLY digital map viewer and editor that’s accessible to blind users.

 
What advice would you give to aspiring disability tech entrepreneurs?
  • Get people with disabilities on your team if they aren’t already. User-lead design is the best. This will mean being a remote company, but that’s normal now.
  • Participate in something like Remarkable or the Impact Center incubator if possible, it is a great experience.
  • It’s a bad idea to touch what the users think is working, there’s so much not working that it’s not worth your time to make a 20% improvement on something. Make a 500% or more improvement, or give access for the first time to something for a group. There are so many inaccessible things in the world, that it’s not worth doing anything less.
 
What does it mean to you to be part of the Remarkable community?

I am connected to mentors, startups, and coaches who know about disability tech, who care enough to make things inclusive, and who give feedback I trust because I know they are in this space.

 

WHERE DO YOU WANT YOUR STARTUP TO BE IN 1 MONTH, 1 YEAR, 10 YEARS? 

1 Month 1 Year 10 Years
New website with a demo campus map. 6 customers with 3 being colleges and universities and an STTR grant phase II. Maybe raised a seed round. On every map (or 95% of the maps) on the internet.
 
Follow xr navigation on social media

#RA23 Startup Story | Virtetic

WHAT IS YOUR STARTUP AND WHO IS THE TARGET MARKET?

Virtetic is creating game-based virtual reality interventions for people living with limb loss.

Our VR interventions are aimed at helping people start their rehabilitation and prosthesis use training as soon as they recover from surgery.

 
How have you engaged end-users in the development of Virtetic?

We’ve taken a co-design approach from the start. From the problem-solution validation stage to play testing each iteration of our VR interventions. We engage with prosthesis users and clinicians to understand their needs and wants. What is important to them? What are their goals? How can VR support their goals. Through this approach, we make sure that whatever we create has a purpose and supports our users.

 
Can you share some success stories or accomplishments that you’ve achieved since launching?

We are yet to launch our first product, but every engagement we have with someone new is encouraging. People meet our VR experiences with excitement and always are generous with their feedback.

One big this is that we’ve been collaborating with the #1 prosthesis manufacturer, Ottobock, for a few years now. It’s amazing to have their support and advice along the way.

What sets your startup apart from competitors?

Our expertise and approach.

Virtetic was founded following five years of virtual reality and prosthetics research, and over 20 years of research on human motor learning and clinical care in the field of prosthetics. This makes the Virtetic team a world leader in this space.

Our co-design and game-based approach has helped use create unique VR interventions that are clinically relevant, and meaningful for people’s goals post limb loss. While the game-based part helps guide people through their journey in an approachable way that adapts to the needs of each individual.

 
What advice would you give to aspiring disability tech entrepreneurs?

I cannot stress enough the idea of “user-in-the-loop”.

I think most people in disability tech are close to the problem, so they’ll take this approach anyway. But this can always be taken up a notch, engaging with as many people as possible. Everyone’s lived experience is different, and you will always learn something new from people. So, approach things with a curious mind, and continuously engage with the experts!

 
What does it mean to you to be part of the Remarkable community?

Support.

We couldn’t be happier with how welcoming and supportive the Remarkable community is. Everyone has made their best effort to help us out and make us feel part of the community. So, we are keen to contribute back to the Remarkable family as much as we can.

WHERE DO YOU WANT YOUR STARTUP TO BE IN 1 MONTH, 1 YEAR, 10 YEARS? 

1 Month 1 Year 10 Years
We would like to see our first VR intervention being piloted at our existing partner clinics. We would like to be offering multiple VR solutions for people living with different types of amputations. We want to be the standard of care for pre-prosthetic training and rehabilitation, and offering solutions beyond the prosthetics industry.
A person standing in front of a computer screen wearing a virtual reality headset and interacting with Virtetic technology.
 
Follow Virtetic on social media

#RA23 Startup Story | Springrose

WHAT IS YOUR STARTUP AND WHO IS THE TARGET MARKET?

At Springrose, we design adaptive intimate apparel that improves quality of life for the 200M+ women worldwide who have limited mobility. Our products help women get dressed quickly, painlessly, and independently, thereby restoring dignity and agency every day. The adaptive apparel market is expected to reach $400B globally by 2026.

 
How have you engaged end-users in the development of Springrose?

Our product was co-developed with 500+ women and 35+ clinicians across the discovery, development, and testing process. They’ve been involved every step of the way and every product detail comes from either a user or a clinician partner.

 
Can you share some success stories or accomplishments that you’ve achieved since launching?

Some customer success stories include women who have chronic pain or only one mobile arm being able to get dressed independently or experiencing less pain while getting dressed or undressed.

What sets your startup apart from competitors?

What sets us apart is that our product does not compromise on function, beauty, or support. Existing adaptive bras have at least two of the following problems:

  1. Only work for minor forms of limited mobility or dexterity;
  2. Are size-limited;
  3. Are unsupportive;
  4. Are unattractive; and
  5. Are unfriendly for women with a pacemaker, defibrillator, or other implants because they use magnets.
 
What advice would you give to aspiring disability tech entrepreneurs?

Don’t design in isolation and don’t put too much weight on your own experience when developing solutions. Make sure you talk to as many people as possible because it’s important to not design for a single story. Everyone’s experience is unique, but there are common threads that will emerge as you talk to people. Design for that shared experience to best serve the people you want to support.

 
What does it mean to you to be part of the Remarkable community?

The Remarkable community is a fun, supportive, and ambitious place where people are seeking to change the status quo for the better. Every founder is driven, thoughtful, and capable, while all the mentors and other people who support us are kind, uplifting, and experienced champions for the founders.

 

WHERE DO YOU WANT YOUR STARTUP TO BE IN 10 YEARS? 

In 10 years, we want to be the go-to place for adaptive intimate apparel and resources around women’s health at the intersection of disability.

For now we would love for anyone interested in joining us to reach out — whether that’s to provide input, test product, learn about roles when they become available, partner with us, or develop content.

All are welcome as we seek to improve quality of life.

 
Follow Springrose on social media

#RA23 Startup Story | Focus Bear

We’re excited to introduce our #RA23 Startup Story series!

Over the next few weeks we will be sharing a blog post featuring a Q&A with each of the 12 startups taking part in our 2023 Remarkable Accelerator (#RA23) program. 

To kick-off we’re thrilled to be sharing the Focus Bear Startup Story!

WHAT IS YOUR STARTUP AND WHO IS THE TARGET MARKET?

Focus Bear is an anti-distraction and anti-burnout app for people with ADHD and ASD. The team behind Focus Bear is neurodivergent (ND) – we tried all the productivity and wellness apps out there and didn’t find them a good fit for our brains…so we built our own.

Rates of ADHD diagnosis are skyrocketing at the moment due to increased awareness. Our target market is ND folks (15 years and older) who need help focusing on their studies or work. 

 
How have you engaged end-users in the development of Focus Bear?

We started by building the app for ourselves. Half of our team is ND so we experience the productivity and wellbeing challenges we’re trying to solve ourselves. Along the way, we’ve interviewed hundreds of ND folk to find out what would be most helpful and after we released the first version of our app, we’ve had 1,000+ people try it out and give us feedback. We’re constantly iterating (up to version 173 of the Mac app).

 
Can you share some success stories or accomplishments that you’ve achieved since launching?

We’ve got 15 paying customers using the Focus Bear app and more downloading it every day. Our users say it makes them more productive, helps them sleep better and even improves the cleanliness of their desks! We encourage healthy habits like planning the following day and doing 2 minutes of tidying up.

We were voted #1 productivity app of the week for our companion app ‘Late No More’, which is a punctuality app for ND people.

What sets your startup apart from competitors?
  • We’re using our lived experience, as well as our customers’, to design the product to specifically help ND people.
  • Our app is holistic – it blocks distractions across all devices (most distraction blockers are only for the computer or only for the phone) and encourages metacognitive strategies (e.g. planning the next day) and wellbeing practices (microworkouts, deep breathing) that boost focus.
  • We have a cute bear mascot. 
 
What advice would you give to aspiring disability tech entrepreneurs?

Talk to potential customers early and often. One person with disability is one person with disability so make sure you don’t over-index on the first few people because there might be bigger needs that you’re missing.

Also, go to face to face events, they’ve been the best sources of feedback.

 
What does it mean to you to be part of the Remarkable community?

I feel supported and inspired. All the mentors in the Remarkable community are eager to help and it’s super inspiring seeing what the other startups in the cohort and the alumni are doing.

 

WHERE DO YOU WANT YOUR STARTUP TO BE IN 1 MONTH, 1 YEAR, 10 YEARS? 

1 Month 1 Year 10 Years
To get our iOS app on the app store (Apple Developer team please approve us 😅). To roll out the app across organisations (looking to do pilots with organisations that have a neuroinclusion strategy). To have a productivity and wellbeing ecosystem that helps ND folks thrive in all aspects of their lives.
 
Follow Focus Bear on social media

Meet our #RA23 Disability Tech Startups

From brain-computer interface technology in everyday life, to extended reality navigation solutions, we are so excited to announce the innovative Disability Tech startups in our 2023 Remarkable Accelerator (#RA23) cohort.

This year the Accelerator, which is made possible by Cerebral Palsy Alliance and Cerebral Palsy Alliance Research Foundation, includes startups from Australia, Canada, the United States and the United Kingdom.

Each startup works with 1 of 10 expert coaches, who guide them on their Remarkable journey.

Check out the full list of these startups (in alphabetical order) and their coaches below!

Meet our #RA23 startups

Aurie is building a reusable no-touch catheter system to help intermittent catheter users avoid urinary tract infections. (US)

Startup Coach: Laura Anderson

Enabled Play levels the playing field for people with disabilities by giving them new ways to control their technology that work for them. (US)

Startup Coach: Sam Lazarus

Focus Bear is a routine-building and anti-distraction app for neurodiverse individuals. (AUS)

Startup Coach: Ben Reid

Hominid X develops transformative assistive grasping devices to help individuals with hand disabilities to gain greater functional independence. (US)

Startup Coach: Sam Lazarus

Indii is enabling independence for disabled and older people by unlocking the potential of the smart home. (UK)

Startup Coach: Cheryl Gledhill

MEMORehab is an online platform on a mission to build better memory habits. (AUS)

Startup Coach: James Stewart

Possibility Neurotechnologies is bridging the gap between BCI and everyday life, empowering individuals to control the world around them with just their thoughts. (Canada)

Startup Coach: Varun Chandak

SpineX Inc. is a clinical-stage bioelectric MedTech company committed to delivering spinal cord neuromodulation technologies to improve the lives of people with neurological conditions. (US)

Startup Coach: Laura Anderson

Springrose designs adaptive intimate apparel that improves quality of life for women with limited mobility. (US)

Startup Coach: Molly Levitt

The Care Co teaches kids aged 5-12 mental health habits in the classroom and beyond. (AUS)

Startup Coach: Pete Lead

Virtetic is empowering the prosthetics community through virtual reality. (AUS)

Startup Coach: Warren Bingham

XR Navigation is making Audiom: The world’s most inclusive visual, auditory, and tactile digital-only map viewer. (US)

Startup Coach: Ellen Kourakos

Coming up for #RA23

Our 16-week Accelerator equips these startups with seed funding and the necessary knowledge, skills, and tools to take their startup to the next stage and to make a positive social impact. Through masterclasses, sprints, and deep dives, startups hone their work with personal coaches. It all culminates in pitches to more than 500 international investors, partners, and industry connections at Demo Day, which will take place on August 4, 2023, where the founders will showcase their growth, impact and goals.

Follow our socials for more information on Demo Day and our Accelerator!

Special thanks

We’d like to thank the incredible community of mentors and masterclass hosts who bring our program to life! Also a special thanks to our partners icare NSW*, Telstra Foundation, VivCourt, James and Pamela Griffith Family Foundation.

*icare only provides financial support to startups based in Australia.

International Women’s Day

Today we are excited to be celebrating International Women’s Day (IWD)! 

This year’s theme established by the United Nations, “DigitALL: Innovation and technology for gender equality”, is particularly relevant to our mission at Remarkable and the role disability tech has to play in gender equality. 

Every day, we work to nurture and grow the global disability tech ecosystem empowering the people that it serves. That includes being intentional about working to achieve gender balance across the founders, mentors and speakers we work with, as well as our team.  

Because representation matters. As does who gets to shape the world through technology.

“When women and girls are left out of tech and innovation spaces, it’s no surprise that digital tools fail to meet their needs. But the creation of tech that meets their needs is possible.”

Learn how on UN Women’s website.

So to celebrate this year’s IWD, we’ve asked some of the women in our community to share with us what this year’s theme means to them. Read what they have to say below.

We invite you to amplify their voices and work, and also those of remarkable women, girls, feminine identifying, and non-binary people in your community. 

Headshot of Giselle Mota against a blue background

“Growing up as a young girl with neurodivergence and becoming the woman I am today, my work at the intersection of emerging tech and disability inclusion means that we can influence a future where women and young girls could experience what I would’ve loved to experience: technology that would’ve made me feel safe, empowered, and included” – Giselle Mota, Creator of NFTY Collective.

Headshot of Cheryl Gledhill against a blue background

“The future is inclusive and this means in every way – for people with disabilities and to empower women and girls who have been traditionally underrepresented in technology. All technology is assistive, and we’re working to make sure technology is inclusive and accessible for all.”
Cheryl Gledhill, Director of Product at Culture Amp & Accelerator Alumna

Headshot of Urwah Nawaz against a blue background

“More and more people are building accessible technology with the idea of embracing and celebrating our differences, our individual and shared experiences, and personal expression in product development, because they want to break down digital and physical divides.”
Urwah Nawaz, Co-Founder of Vertere & Launcher Alumna

Headshot of Nidhi Jaisoor against a blue background

“Technology, especially tech used for communication and community, can be the great equalizer for everyone regardless of gender, geography, race, and disability, but only when we incorporate accessibility and equity — the idea that everyone should be able to use and experience that technology in the best possible way, and benefit from it equally.”
Nidhi Jaisoor, Partnerships Manager of Diversability.

Headshot of Sophie Li against a blue background

“To create change, it starts with being brave to take the first step.”
Sophie Li, Co-Founder of Signhow & Launcher Alumna

Headshot of Viv Mullan against a blue background

“The world relies on technology, however, a large amount of the tech and innovation available today isn’t built to be inclusive, accessible or equitable – the theme DigitALL is a call-to-action to fix this. It is a reminder of how grateful I feel to work in a community of people who are driven by a mission to harness the power of tech, innovation and our platforms for advocacy to amplify human potential and work toward this future that is truly inclusive, accessible and equitable for all.”
Viv Mullan, Marketing & Communication Manager of Remarkable 

You can also check out some of the female-led content from our Remarkable community below! 

Inspired by Maya Angelou’s quote: “Do what you know until you know better. Then, when you know better, do better” Launcher Alumna Kelly Schulz has launched a new podcast that brings to the forefront how the uniqueness of being human impacts how we experience the world.

Kelly looks at products, services, retail, digital and experiences that you might not notice as you go about your day.

Want to know how to run an inclusive event? Curious to know more about fundraising for your disability-focused startup?

Molly Levitt, the Director of Remarkable US has recently launched a bi-weekly newsletter called ‘Build Accessible’ that features musings on accessibility, assistive technology & entrepreneurship.

Some of the world’s greatest entrepreneurs, innovations and technologies have been shaped by lived experience of disability but how much do we know about the intersection between innovation and disability?

Remarkable Insights host Viv Mullan, takes us across the globe to speak with disability-tech pioneers who are pushing the boundaries of innovation, business and social norms. We talk tech, we talk disability, we talk to real humans about real change.

We hope you enjoyed this women-focused, written and designed story and have a wonderful International Women’s Day!

2022 Remarkable Highlights

As we approach the end of 2022 we want to take this opportunity to reflect on everything we have achieved this year, and to say we’ve done ‘a lot’ feels like the understatement of the century. 

In the interest of time/space we’ve listed just a few of the amazing highlights from this year:

1. Announced the launch of our Remarkable US program
2.Launched our Remarkable Insights podcast 
3.Hosted the first-ever Disability-Tech Summit in San Francisco
4. Celebrated the completion of our inaugural Launcher Program
5. Hosted our #RA22 virtual Demo Day
6. Released our second Founder Stories Series
7. WELCOMED OUR FIRST RECIPIENTS OF THE JESSICA KING FELLOWSHIP 
8. Appeared at the Disability Royal Commission ‘Vision for Inclusive Australia’
9. Welcomed three new team members
FILIPA ARAÚJO

Head of Startup Ecosystem

LIZA MACLEAN

Head of Technology Implementation

Molly levitt 

Director of Remarkable US

Phew! We might just have a little lie down now! Haha! But on behalf of Cerebral Palsy Alliance, we send a special thanks to our partners icare NSW, Telstra, Vivcourt, SmartJob and TPG Telecom Foundation. 

It’s also important that we thank the community of Remarkable supporters including our startup founders, mentors, coaches, facilitators, friends and the extended Remarkable family!

We would not have been able to achieve everything that we did without this incredible community so from the bottom of our hearts we thank you all.

We are growing!

The idea for Remarkable developed in 2014 after a single design-athon event, that has since evolved into a hub of global programs, fellowships, summits and knowledge exchange, that supports the emerging disability-tech startup sector and the growth of innovation that positively impacts people with disabilities. While we have been around for a little under 7 years, the best is yet to come.

We often say that we are grateful for the advocates and allies who have come before. And we have both a right and a responsibility because of their work. Now we see a strong convergence happening, creating the conditions for rapid change. First, there is a recognition of the rich history of innovation by and with the disability community. Coupled with the fact that starting a company being the cheapest it has ever been, creates conditions for remarkable innovation. Second, there is an emerging market where people with disabilities are recognised for their purchasing power. Choice and control help shape markets. Mixed with this is the rise of diversity, equity and inclusion. This has begun to elevate disability in new ways in the corporate boardrooms of the world. And third, the rise of conscious capital and impact investing is seeing more investments flow into an often under-represented area of the market that is having both impact and profitability.

So Remarkable is growing the team in a deliberate way to help shepherd a really important part of this change. It is helping to create some more capacity across the global programs we are now running and also providing a greater extension of the pathway of support we can offer founders.

Can you help us find our newest team members?

Head of Investment

The Head of Investment role is a newly created hybrid role that will lead the commercialisation and scaling support that focuses on Seed / Series A stage companies in disability, ageing and health related areas. It helps assess the portfolio of companies that Remarkable is supporting, and build their investment readiness.

You’ll be working closely with Pete Horsley, Founder of Remarkable

Digital Campaigns and Engagement Manager

This role is responsible for building our online presence through execution of digital campaigns, brand awareness through creation and implementation of engaging and relevant content and building meaningful relationships between various customer segments and Remarkable.

You’ll be working closely with Viv Mullan, Marketing and Communications Manager

Project Coordinator

The Project Coordinator role is a newly created hybrid role that will deliver a range of high-level services to support members of the Remarkable team to help bring to life the events and programs and to help systematise internal processes and automations.

You’ll be working closely with George Miller, Head of Operations.

We are committed as an equal opportunity employer and will provide adjustments so you can do your best work. If you experience any issues or have any questions please contact Shelley Hensel on 9975 8033 or email hello@remarkable.org

So if you think you could be the remarkable person we need and if you want to make a remarkable impact, then apply today!